Class_name = "CTurret"
object_name = "Turret_Pe2s35_1"

[COCKPIT_LIMITS]
x= -0.14, 0.2
y= -0.15, 0.08
z= -0.2, 0.2
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.2, 0.2
y= -0.15, 0.08
z= -0.2, 0.2
[END]

VisualImage=0,"graphics/planes/Pe2s35/Pe2s35-C1-low.mgm",true
VisualImage=1,"graphics/planes/Pe2s35/Pe2s35-C1.mgm",false
KeepNetworkImages=true

CollisionBody="graphics/planes/Pe2s35/Pe2s35-C1.col"

VisualRadius=2.0

mp_site=true

[attach=0]
	position = -0.45,-0.65,0
	object = "LuaScripts/WorldObjects/Bots/BotGunner_Pe2s35top_RUSwi.txt"
	rotation= 0, 0, 0
[end]

[attach=1]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretRiffle.txt"
[end]

[attach=2]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretCamera.txt"
[end]

TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"

SoundScript="LuaScripts/Sound/Planes/Pe2s35_T1.cfg"

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -3, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -3, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -3, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -3, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -3, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

[TurretsPos=0]
	position = -0.0076, -0.0264, -0.138
	PosMoveArg = 21000
	SeatArg=22111
	SeatUpTime=1.0
	SeatDownTime=1.0
	defaultturretpos = false

	ReloadDelay = 0.3
	BotRotaionValueZ = 0.0	//-2.0
	LegsParameter = 0.0
	BotMinFirstAngle  = -90
	BotMaxFirstAngle  = 90
	BotMinSecondAngle = -90
	BotMaxSecondAngle = 90
	FirstToSecondInterp = 0.0
	
	LockTurretCamera=false
	
	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = -50.0
		SectorAngleMax = -5.0
		DefaultPos = 1.0

		AngularSpeed   = 120.0

		AnimationArgMin = 0.2222222
		AnimationArgMax = 0.4722222

		AnimationArgNum = 21006

		Point = 0.0, 0.0257, 0.0
		Axis  = 0.0,1.0,0.0

		SoundNumber = 1
	[end]

	[Joint=1]
		SectorAngleMin = -60.0
		SectorAngleMax = 10.0
		DefaultPos = 0.85714286
		
		AngularSpeed = 120.0
		
		AnimationArgMin = 0.1666667
		AnimationArgMax = 0.5555556

		AnimationArgNum = 21007
		
		Point = 0,0,0
		Axis  = 0.0,0.0,1.0

		SoundNumber = 2

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 9013
	[end]

	FireLightArg=60240

	relativeBotStand = 0.0, 0.0, 0.0
	relativeBotSit = 0.0, 0.0, 0.0
	relativeBotDead = 0.0, 0.0, 0.0
	TransitionStandPower = 1
	TransitionDeadPower = 1

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 0.5, 0.0

	defaultDirection = 1.0, 0.0, -0.0874887
	AimSector=-50, -5, -10, 60	//AI aim limits: left, right, down, up

	CamDisplacement = -0.45, 0.1104, -0.092
[end]

[TurretsPos=1]
	position = 0.0, 0.0, 0.0
	PosMoveArg = 21000
	SeatArg=22111
	SeatUpTime=1.0
	SeatDownTime=1.0
	defaultturretpos = true

	ReloadDelay = 0.3
	BotRotaionValueZ = 0.0	//-2.0
	LegsParameter = 0.0
	BotMinFirstAngle  = -90
	BotMaxFirstAngle  = 90
	BotMinSecondAngle = -90
	BotMaxSecondAngle = 90
	FirstToSecondInterp = 0.0
	
	LockTurretCamera=false
	
	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = -30.0
		SectorAngleMax = 20.0
		DefaultPos = 0.6

		AngularSpeed   = 120.0

		AnimationArgMin = 0.333333
		AnimationArgMax = 0.611111

		AnimationArgNum = 21006

		Point = 0.0, 0.0257, 0.0
		Axis  = 0.0,1.0,0.0

		SoundNumber = 1
	[end]

	[Joint=1]
		SectorAngleMin = -60.0
		SectorAngleMax = 5.0
		DefaultPos = 0.9230769
		
		AngularSpeed = 120.0
		
		AnimationArgMin = 0.1666667
		AnimationArgMax = 0.5277778

		AnimationArgNum = 21007
		
		Point = 0,0,0
		Axis  = 0.0,0.0,1.0

		SoundNumber = 2

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 9013
	[end]

	FireLightArg=60220

	relativeBotStand = 0.0, 0.0, 0.0
	relativeBotSit = 0.0, 0.0, 0.0
	relativeBotDead = 0.0, 0.0, 0.0
	TransitionStandPower = 1
	TransitionDeadPower = 1

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 0.5, 0.0

	defaultDirection = 1.0, 0.0, 0.0
	AimSector=-30, 20, -5, 60	//AI aim limits: left, right, down, up

	CamDisplacement = -0.45, 0.1104, -0.092


[end]

[TurretsPos=2]
	position = -0.0291, -0.1015, 0.255
	PosMoveArg = 21000
	SeatArg=22111
	SeatUpTime=1.0
	SeatDownTime=1.0
	defaultturretpos = false
	IdlePos = true

	ReloadDelay = 0.3
	BotRotaionValueZ = 0.0	//-2.0
	LegsParameter = 0.0
	BotMinFirstAngle  = -90
	BotMaxFirstAngle  = 90
	BotMinSecondAngle = -90
	BotMaxSecondAngle = 90
	FirstToSecondInterp = 0.0
	
	LockTurretCamera=false
	
	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = 0.0
		SectorAngleMax = 60.0
		DefaultPos = 0.158304

		AngularSpeed   = 120.0

		AnimationArgMin = 0.5
		AnimationArgMax = 0.8333333

		AnimationArgNum = 21006

		Point = 0.0, 0.0257, 0.0
		Axis  = 0.0,1.0,0.0

		SoundNumber = 1
	[end]

	[Joint=1]
		SectorAngleMin = -50.0
		SectorAngleMax = 20.0
		DefaultPos = 0.649963
		
		AngularSpeed = 120.0
		
		AnimationArgMin = 0.2222222
		AnimationArgMax = 0.6111111

		AnimationArgNum = 21007
		
		Point = 0,0,0
		Axis  = 0.0,0.0,1.0

		SoundNumber = 2

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 9013
	[end]

	FireLightArg=60230

	relativeBotStand = 0.0, 0.0, 0.0
	relativeBotSit = 0.0, 0.0, 0.0
	relativeBotDead = 0.0, 0.0, 0.0
	TransitionStandPower = 1
	TransitionDeadPower = 1

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 0.5, 0.0

	defaultDirection = 0.9832, 0.0785, 0.1645
	AimSector=0, 60, -20, 50	//AI aim limits: left, right, down, up

	CamDisplacement = -0.45, 0.1104, -0.092
[end]


[TurretsGun=0]
	LinkedTurretPos = 0,1,2
//	Convex = "gun0"
	DGroup="MachineGun"
	DamageProp = 0.25

	Displacement = 0.4289, 0.0225, 0.0
	GunsightPosition = -0.45, 0.1104, -0.092
	ParallaxDistance = 400.0

	GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"

	ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3

	ReservedMagazinesArgIdx = 0			// not used
	FlashAnimationArgIdx = 9013
	TriggerPositionArgIdx = 9001
	RoundsInMagazineArgIdx = 9011
	AmmunitionMovingArgIdx = 9009
	HideAmmunitionArgIdx = 9012
	ReLoadingArgIdx = 0					// not used
	AzimuthDeviationArgIdx = 9006
	ElevationDeviationArgIdx = 9007
	FiringPinPositionArgIdx = 0			// not used
	DrawAnimationArgIdx = 0, 9005

	Deviation = 0.8856, 2.6568, 0.0, 0.008, 0.1, 0.4  //1.08    (  -2), 4.32   ,    .  820/
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 4

	BushCoord = 0.1893, 0.0625, 0.0087
	BushSpeed = 0.9848, 0.1736, 0.0

	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"

	SoundNumber = 1
[end]

[Ammunition0]
	GunAmmunition0=0
[end]
[GunAmmunition0]
	MaxRoundsInMagazine = 750
	RoundsInMagazine = 750
	MaxReservedMagazines = 0
	ReservedMagazines = 0
	MaxMisFiresInMagazine = 0
	AmountRoundsWithOneTracer = 8
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.txt"
[end]

SightPos = 0.0, 0.2, 0.0
PositionChangeTime = 2.7
StandDuration = 2.0
SitDuration = 2.0
PreEjectDuration = 2.0
TurretPosWrap = false

//   ,         
SectorLimits =  -31.0, -10.0,  -5.0,  +90.0
SectorLimits =  -10.0, +31.0,  -0.0,  +90.0
SectorLimits =  +31.0, +40.0,  -90.0, +90.0
SectorLimits =  +40.0, +90.0,  -5.0, +30.0


[Entrance]
	EntrancePos= -0.45,-0.57,0
	EntranceRot= 0,0,0
	JumpDir=0,8,0
[end]
[Entrance]
	EntrancePos= -0.45,-0.57,0
	EntranceRot= 0,0,0
	JumpDir=-2,6,1
	SelectorDir=0,2,0	//        2/
[end]

// Damage

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=30					//          ,     ,  ArmorFront
	FovV=30					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=18
	ArmorBack=8
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=30					//          ,     ,  ArmorFront
	FovV=30					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=18
	ArmorBack=8
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

Armor=0 	
LifeRate=500
LifeRateFrag=700 
Firing=0.0 

energyloss="",true,0.7,1000 //     , true -       -,       ,        
energyloss="gun0",true,5.0,20000 // 

[DGroup=MachineGun]
	IsCritical=false
	LifeK=20
	convex="gun0",5,600,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=5
		ArmorBack=15
		ArmorTop=5
		ArmorBottom=7
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=600
	RepairSpeed=0.0166667	// (1 )
	RepairSource=4
	InstantRepair=true
[end]

OpenCockpitArg=22101
canopyLockSoundMask=9 	// 0 bit - canopy unlock, start
						// 1 bit - canopy unlock, end
						// 2 bit - canopy lock, start
						// 3 bit - canopy lock, end
NoAimingWhenOpened=false

CanopyRemoveTimeDelay=3		//    ,    (  )          

AttackDistance   = 1000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1000.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 1000.0		//AI max aim distance versus air target

AIStartAimErrModifier = 0.1		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.1		//Modifier for AI delay before start to aim to a new target at 1000m range

ReArmTime=15 //  60,     -2  2 
