Class_name = "CTurret"
object_name = "Turret_B25Draf_1"

[COCKPIT_LIMITS]
x= -0.15, 0.27
y= -0.05, 0.22
z= -0.25, 0.25
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.15, 0.27
y= -0.05, 0.22
z= -0.25, 0.25
[END]

VisualImage=0,"graphics/planes/B25Draf/B25Draf-C1-low.mgm",true
//VisualImage=1,"graphics/planes/B25Draf/B25Draf-C1.mgm",false
//KeepNetworkImages=true

CollisionBody="graphics/planes/B25Draf/B25Draf-C1.col"

VisualRadius=2.0

mp_site=true

//       
Script="LuaScripts\ObjectScripts\Planes\AirplaneTurret.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 103, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotGunner_B25Dfwd_USA43.txt"
	AlterBotConfig = -1, 101, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotGunner_B25Dfwd_RUSwi.txt"
	AlterBotConfig = -1, 101, -1, 19430228, "", "LuaScripts/WorldObjects/Bots/BotGunner_B25Dfwd_RUS42.txt"
	AlterBotConfig = -1, 101, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotGunner_B25Dfwd_RUS43.txt"
[end]

[attach=0]
	position = -0.55,-0.4,0
	object = "LuaScripts/WorldObjects/Bots/BotGunner_B25Dfwd_RAF43.txt"
	rotation= 0, 0, 0
[end]

[attach=1]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretRiffle.txt"
[end]

[attach=2]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretCamera.txt"
[end]

TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"

SoundScript="LuaScripts/Sound/Planes/B25Draf_T1.cfg"

DropsArg=100
HumidityArg=101

SetCockpitArgs=true	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 9019, 0.0, "smooth_clamp", 0.0, "granted_single" //     
CockpitArg = -2, 0001, 0, 9018, 0.0, "smooth_clamp", 0.5, "med_freq" //     

[TurretsPos=0]
	position = 0.0, 0.0, 0.0

	PosMoveArg = 21000
	SeatArg=22101
	SeatUpTime=1.0
	SeatDownTime=2.0

	ReloadDelay = 0.3
	BotRotaionValueZ = 0.0
	LegsParameter = 0.0
	BotMinFirstAngle  = -90
	BotMaxFirstAngle  = 90
	BotMinSecondAngle = -90
	BotMaxSecondAngle = 90
	FirstToSecondInterp = 0.0
	
	LockTurretCamera=false
	
	// Joints in orientation order!!!
	[Joint=0]
		SectorAngleMin = -20.0
		SectorAngleMax = 25.0
		DefaultPos = 0.44444444

		AngularSpeed   = 120.0

		AnimationArgMin = 0.388889
		AnimationArgMax = 0.638889

		AnimationArgNum = 21006

		Point = 0.0,0.0,0.0
		Axis = 0.0,1.0,0.0

		SoundNumber = 1
	[end]

	[Joint=1]
		SectorAngleMin = -20.0
		SectorAngleMax = 20.0
		DefaultPos = 0.5

		AngularSpeed   = 120.0

		AnimationArgMin = 0.388889
		AnimationArgMax = 0.611111

		AnimationArgNum = 21007

		Point = 0.0,0.0,0.0
		Axis  = 0.0,0.0,1.0

		SoundNumber = 2

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 9213
	[end]

	FireLightArg=60220

	relativeBotStand = 0.0, 0.0, 0.0
	relativeBotSit = 0.0, 0.0, 0.0
	relativeBotDead = 0.0, 0.0, 0.0
	TransitionStandPower = 1
	TransitionDeadPower = 1

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 0.5, 0.0

	defaultDirection = 1.0, 0.0, 0.0
	AimSector=-60, 60, -60, 60	//AI aim limits: left, right, down, up

	CamDisplacement = -0.721,0.131,0

[end]


[TurretsGun=0]
	LinkedTurretPos = 0
//	Convex = "~gun01"
	DGroup="MachineGun"
	DamageProp = 0.25

	Displacement = 0.620,0,0
	GunsightPosition = -0.721,0.131,0
	ParallaxDistance = 400.0

	GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"

	ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
 
//	ReservedMagazinesArgIdx = 9019
//	FlashAnimationArgIdx = 9013
//	TriggerPositionArgIdx = 9001
//	RoundsInMagazineArgIdx = 0			// not used
//	AmmunitionMovingArgIdx = 9009
//	HideAmmunitionArgIdx = 9012
//	ReLoadingArgIdx = 9018
//	AzimuthDeviationArgIdx = 9006
//	ElevationDeviationArgIdx = 9007
//	FiringPinPositionArgIdx = 0			// not used
	DrawAnimationArgIdx = 0, 9005		//  
//	DrawAnimationArgIdx = 2, 9003		// 

	Deviation = 1.16186, 3.486, 0.0, 0.015, 0.1, 0.4  //1.351    (  -2), 5.404   ,    .  860/
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 4

//	BushCoord = 0.0658,0.0533,0.046
//	BushSpeed = 0.5, 0.0, 1.0
//	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"

	SoundNumber = 1
[end]

[Ammunition0]
	GunAmmunition0=0
[end]
[GunAmmunition0]
	MaxRoundsInMagazine = 300
	RoundsInMagazine = 300
	MaxReservedMagazines = 1
	ReservedMagazines = 1
	MaxMisFiresInMagazine = 0
	AmountRoundsWithOneTracer = 4
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
[end]

SightPos = 0.0, 0.2, 0.0
PositionChangeTime = 1.0
StandDuration = 1.0
SitDuration = 1.0
PreEjectDuration = 1.0

//   ,         
//SectorLimits = -45.0, -25.0, -10.0,  +90.0

[Entrance]
	EntrancePos= -4.0073,-0.567,0
	EntranceRot= 0,0,0
	JumpDir= 0,-6,1
[end]

// Damage

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=30					//          ,     ,  ArmorFront
	FovV=30					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=2
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=30					//          ,     ,  ArmorFront
	FovV=30					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=2
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

Armor=0
LifeRate=500
LifeRateFrag=700 
Firing=0.0 

energyloss="",true,0.7,1000 //     , true -       -,       ,        
energyloss="~gun01",true,5.0,20000 // 

OpenCockpitArg=5
//canopyLockSoundMask=9 	// 0 bit - canopy unlock, start
						// 1 bit - canopy unlock, end
						// 2 bit - canopy lock, start
						// 3 bit - canopy lock, end

[DGroup=MachineGun]
	IsCritical=false
	LifeK=20
	convex="~gun01",5,600,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=5
		ArmorBack=15
		ArmorTop=5
		ArmorBottom=7
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=600
	RepairSpeed=0.0166667	// (1 )
	RepairSource=4
	InstantRepair=true
[end]

NoAimingWhenOpened=false

//CanopyRemoveTimeDelay=3		//    ,    (  )          

AttackDistance   = 1000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1000.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 1000.0		//AI max aim distance versus air target

AIStartAimErrModifier = 0.1		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.1		//Modifier for AI delay before start to aim to a new target at 1000m range

ReArmTime=15 //  60,     -2  2 
