Class_name = "CBatchExplosion"
object_name = "HE_040mm_820g_71g_building"

//  40    Vickers Class "S",   =71,   820,  40

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=11.2	//    ,   
TNT_equ=0.071	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	4,1863,	0,3726
ArmorFoug=0.7,-1,	1,789,	0,1863
ArmorFoug=1.7,-1,			0,789
ArmorFoug=3.0,-1,			0,395

//  
ShrapnelQuantity=156
FragmentMass=0.0019
//  : , ,  (,   )
ArmorShr=0.0,699,	8,47,	6,117,	0,188
ArmorShr=1.0,679,	7,28,	5,47,	0,117
ArmorShr=5.5,598,	4,14,	3,28,	0,47
ArmorShr=11.2,511,	3,7,	2,14,	0,28