Class_name = "CBatchExplosion"
object_name = "HE_037mm_825g_50g_building"

//  37    Skoda 37 mm A7,   =50,   825,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=9.6	//    ,   
TNT_equ=0.05	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	3,1525,	0,3051
ArmorFoug=0.7,-1,	1,683,	0,1525
ArmorFoug=1.6,-1,			0,683
ArmorFoug=2.6,-1,			0,342

//  
ShrapnelQuantity=115
FragmentMass=0.0027
//  : , ,  (,   )
ArmorShr=0.0,583,	7,46,	5,115,	0,183
ArmorShr=0.9,569,	6,28,	5,57,	0,115
ArmorShr=4.8,518,			4,28,	0,57
ArmorShr=9.6,461,			3,14,	0,28