Class_name = "CBatchExplosion"
object_name = "HE_025mm_288g_13g_object"

//  25    72-,   =13,   288,  25

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_object.epl"
visualradius=3

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5				//   
AnimationTime=1.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=4.85	//    ,   
TNT_equ=0.013	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1,698,	0,1397
ArmorFoug=0.6,-1,			0,698
ArmorFoug=1.1,-1,			0,399
ArmorFoug=1.6,-1,			0,199

//  
ShrapnelQuantity=32
FragmentMass=0.0035
//  : , ,  (,   )
ArmorShr=0.0,501,	4,43,	3,109,	0,174
ArmorShr=4.85,449,	3,22,	2,43,	0,109