Class_name = "CBatchExplosion"
object_name = "HE_020mm_130g_11g_ground"

//  20    Hispano MkII,   =11.3,   130,  20

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_ground.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5				//   
AnimationTime=1.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=0.8	//    ,   
TNT_equ=0.0113	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1,643,	0,1286
ArmorFoug=0.4,-1,			0,643
ArmorFoug=0.6,-1,			0,321
ArmorFoug=0.8,-1,			0,160

//  
ShrapnelQuantity=27
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,701,	4,44,	3,109,	0,174
ArmorShr=2.0,350,	3,22,	2,55,	0,87
ArmorShr=4.6,175,			2,27,	0,43