Class_name = "CBatchExplosion"
object_name = "HE_015mm_57g_2g_ground"

//  15    MG 151/15,   =1.9,   57,  15

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_ground.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\AP\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5				//   
AnimationTime=1.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=0.5	//    ,   
TNT_equ=0.002	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,439
ArmorFoug=0.15,-1,	0,219
ArmorFoug=0.35,-1,	0,109
ArmorFoug=0.5,-1,	0,54

//  
ShrapnelQuantity=5
FragmentMass=0.0046
//  : , ,  (,   )
ArmorShr=0.5,429,	2,42,	1,105,	0,168
ArmorShr=2.0,214,	2,21,	1,52,	0,84