Class_name = "CBatchExplosion"
object_name = "HE_660mm_1090kg_620kg_water"

//  /,   =620,   1090,  660

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_600-1000kg_water.epl",false
VisualRadius=100
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Large.cfg"

ExplosionPower=1.0			//   ,   FMOD
Animation=1					//   
LiveTime=8					//   
AnimationTime=8			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=120.2	//    ,   
TNT_equ=620	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	807,403607,	0,807214
ArmorFoug=6.6,-1,	4,4337,		0,403607
ArmorFoug=30.8,-1,				0,4337
ArmorFoug=61.1,-1,				0,2668

//  
ShrapnelQuantity=23732
FragmentMass=0.0079
//  : , ,  (,   )
ArmorShr=0.0,1204,	484,574,	387,1434,	0,2295
ArmorShr=11.9,990,	244,287,	195,574,	0,1434
ArmorShr=60.1,431,	13,198,		11,287,		0,574
ArmorShr=120.2,192,				1,99,		0,198