Class_name = "CBatchExplosion"
object_name = "HE_588mm_929kg_498kg_building"

//  /,   =498,   929,  588

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_600-1000kg_object.epl",false
VisualRadius=200
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=1.0			//   ,   FMOD
Animation=1					//   
LiveTime=15					//   
AnimationTime=15			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=100.8	//    ,   
TNT_equ=498	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	702,350750,	0,701500
ArmorFoug=6.1,-1,	4,4293,		0,350750
ArmorFoug=28.6,-1,				0,4293
ArmorFoug=56.8,-1,				0,2196

//  
ShrapnelQuantity=25618
FragmentMass=0.0067
//  : , ,  (,   )
ArmorShr=0.0,1186,	419,473,	335,1183,	0,1892
ArmorShr=11.0,978,	214,236,	171,473,	0,1183
ArmorShr=55.4,436,	13,118,		10,236,		0,473
ArmorShr=100.8,197,				1,118,		0,236