Class_name = "CBatchExplosion"
object_name = "HE_533mm_500kg_300kg_water"

//  /,   =300,   500,  533

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-400kg_water.epl",false
VisualRadius=100
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7					//   
AnimationTime=7				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=98.4	//    ,   
TNT_equ=300	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	508,253899,	0,507798
ArmorFoug=5.2,-1,	4,4179,		0,253899
ArmorFoug=24.2,-1,				0,4179
ArmorFoug=47.9,-1,				0,2085

//  
ShrapnelQuantity=16049
FragmentMass=0.0050
//  : , ,  (,   )
ArmorShr=0.0,1224,	308,373,	246,934,	0,1494
ArmorShr=9.8,1015,	160,182,	128,373,	0,934
ArmorShr=49.2,458,	10,91,		8,182,		0,373
ArmorShr=98.4,207,				1,45,		0,91