Class_name = "CBatchExplosion"
object_name = "HE_322mm_232kg_101kg_object"

//  /,   =101,   232,  322

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_100-150kg_object.epl",false
VisualRadius=100
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=10					//   
AnimationTime=10			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=85.4	//    ,   
TNT_equ=101	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	256,127893,	0,255785
ArmorFoug=3.8,-1,	4,3882,		0,127893
ArmorFoug=16.9,-1,				0,3882
ArmorFoug=33.4,-1,				0,1941

//  
ShrapnelQuantity=19221
FragmentMass=0.0027
//  : , ,  (,   )
ArmorShr=0.0,1156,	169,182,	135,455,	0,729
ArmorShr=7.1,978,	94,91,		75,182,		0,455
ArmorShr=36.1,476,	8,46,		6,91,		0,182
ArmorShr=85.4,229,				1,23,		0,46