Class_name = "CBatchExplosion"
object_name = "HE_280mm_82kg_50kg_water"

//  /,   =30,   82,  280

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_40-70kg_water.epl",false
VisualRadius=24
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=4					//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=67.3	//    ,   
TNT_equ=50	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	165,82719,	0,165439
ArmorFoug=3.1,-1,	4,3649,		0,82719
ArmorFoug=13.4,-1,				0,3649
ArmorFoug=26.4,-1,				0,1825

//  
ShrapnelQuantity=8356
FragmentMass=0.0015
//  : , ,  (,   )
ArmorShr=0.0,1231,	99,116,	79,290,	0,464
ArmorShr=6.2,1050,	57,58,	46,116,	0,290
ArmorShr=30.5,524,	5,29,	4,58,	0,116
ArmorShr=67.3,252,					0,29