Class_name = "CBatchExplosion"
object_name = "HE_250mm_50kg_25kg_object"

//  /,   =25,   50,  250

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-30kg_object.epl",false
VisualRadius=24
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=6					//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2
//  Sphere Hit,  

Radius=56.0	//    ,   
TNT_equ=25	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	108,54174,	0,108347
ArmorFoug=2.5,-1,	3,3388,		0,54174
ArmorFoug=10.7,-1,				0,3388
ArmorFoug=20.9,-1,				0,1194

//  
ShrapnelQuantity=6452
FragmentMass=0.0016
//  : , ,  (,   )
ArmorShr=0.0,1171,	76,106,	61,265,	0,425
ArmorShr=5.5,1000,	44,78,	35,194,	0,310
ArmorShr=28.0,509,	4,20,	3,50,	0,80
ArmorShr=56.0,252,					0,20