Class_name = "CBotCharacter"
object_name = "BotGunner_U2"
detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

SoundScript=""

Controller="LuaScripts/WorldObjects/Bots/turretcontrollerai_Blind.txt"
Controller="LuaScripts/WorldObjects/Bots/TurretControllerNI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_NI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_AI.txt"

VisualImage=2,"graphics/characters/Gunner_U2/Gunner_U2_%s.mgm",true
CollisionBody="graphics/characters/Gunner_U2/Gunner_U2.col"

[attach=0]
	position= 0, 0.72, 0
	object = "LuaScripts/WorldObjects/Bots/BotHead.txt"
[end]

NeckAngleConstrX=-100,100;
NeckAngleConstrY=-180.0,180.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;

ProtectiveGlassesOnEyesArg=24
//OxygenMaskOnFaceArg=25

energyloss="",true,0.1,10000 //     , true -       -,       ,        

// Damage model
Armor=0 //  
LifeRate=450 //     
LifeRateFrag=1000 //   
HeadConvexPrefix="Head" //     
HeadArmor=0 //   
HeadLifeRate=170 //      
HeadLifeRateFrag=440 //    
Firing=1 //         
DestroyDelay=120 //      
MinEjectAlt=10 //     

RepairSpeed=0.003333	//  ,     (   5 )
RepairSource=1	//  ,   
//	VMRI_REPAIR=0
//	VMRI_REHEAL=1
//	VMRI_REARM=2
//	VMRI_REFUEL=3
//	VMRI_SERVICEREPAIR=4

Animator="graphics/characters/Gunner_U2/Gunner_U2.chr"

// 
logtreshold=0.0001

//// Eject properties ////

EjectDelay=3.3, 0.001	//	Delay from Eject button press to detaching from plane (sec), power of bot moving function to eject pos (0.001 - instantly)
EjectDelay=0.1, 0.001	//	Eject delay for case of negative G ejection
ParachuteDelay=2	//	Opening parachute delay while free fall (sec)
MaxParachuteSpeed=60	//	m/s

//SplashConfig="LuaScripts\WorldObjects\Emitters\WaterSpray5_1.txt"

[Parachute]
	MaxOpeningTension=40.0f	//	Slings tension while opening parachute (kg)

	MinRad=0.5f
	MaxRad=4.0f
	MaxSlings=8.4f

	//MaxRad=2.9f
	//MaxSlings=6.0f

	SlingsDuration=2.5f
	PDuration=1

	VisibleParachute="LuaScripts/WorldObjects/Bots/Parachute01.txt"

	SlingsAttach=0.02f,0.5f,0.0f
[end]

ImpulseToDestroy = 500		//      ,    .    6   . ,  ,  ,  ,  ,  .
ImpulseMinimumLevel = 100		//      ,    .         .

GUIHealthMessage=31		// ,  ,  -    
//  1 - Vehicle Driver
//  4 - Vehicle Commander
//  7 - Vehicle Gunner
// 10 - Vehicle Machinegunner
// 13 - Vehicle Radioman
// 16 - Vehicle Loader
// 19 - Vehicle Plugman
// 22 - Airplane Pilot
// 25 - Airplane Commander
// 28 - Airplane Co-Pilot
// 31 - Airplane Navigator
// 34 - Airplane Radioman
// 37 - Airplane Gunner
// 40 - Airplane Waist Gunner