Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_85_HE"

//85E EE EEE52- BEEE

//////	PhysicsBody properties
\\VisualImage=0,"graphics/ammo/ammoRac.mgm",false
\\visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// EME AB  EEME( 0E- E 5E/EE[ ME, E E-E  E. E E, EEEH E, D E@EE
//  EEE  EME100EEEREEEE  EE. EEE E0.25 C ,  0.8 EE. EEE E0.5 C 
// E EEREEEEE EEME E CMG E ABE
// AB E EME  E EE.bin A EE (  G),  10E/EE[ ME
// EE E AB IE E ME LH EME  E D E
// EE  E CMG ED D  EME100EEELH EEEEPMEEEESHELL_GER_20x82_AP (=1000)

Armor=0,823,		37,36976,	30,92441,	0,147905
Armor=1000,716,	30,27957,	24,69892,	0,111827 // @A EB EEE E   PMEEB SHELL_RUS_37X195_HE  EEAB
Armor=3000,558,	21,17008,	17,42521,	0,68033
Armor=15000,260,	7,3690,		6,9226,		0,14761

// EE E EEE  E EAB E EME ELH EE (  E. EEEE  -167)

Gage=85					//EE
DefaultStartSpeed=800	//E E AB EEE  EBEEE(EE
MaxDistance=15500		//EEE EME E EE@E E
Mass=9.54				//EEEE
Mkr=0.8					// EE EEE E EGECx  EEQEM=1, EC EE M D C E
Mmax=2.5				// EE  E  EGGECx, E EEM=1, EC EE M D C E
Cx_0=0.3				// E ECEG EE(M <= Mkr), EC EE M D C E
Cx_max=0.42				// E ECEG EE(M = 1), EC EE M D C E
Cx_1=0.28				// E ECEG EE(M >= Mmax), EC EE M D C E
R=0.0425				// EE
LiveTime=80				// E@EE(EE :  EE  MaxDistance E G  + 3.5E
TimeToDestroy=0			// E@EEEEEEG EEEGE E E D E@ EE D AE
TracertShowtime = 0.1	// G 
MaxRedirections = 0		//EEED EE EE

debug=false

//HitDummy="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_object.txt"
//HitWood="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_object.txt"
//HitWater="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_water.txt"
//HitGround="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_ground.txt"
//HitArmor="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_object.txt"
//HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_building.txt"
//HitPlane="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_object.txt"
//HitForest="LuaScripts/WorldObjects/Explosions/Shells/tnt660g_frag9kg_HE_expl_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,// D - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,// D EH - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,// CEE - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,// EE - SH - Shrapnel
//        SHELL_TYPE_HE = 6,// JHZE- HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,// CEE E - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)