Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_45_HE"

//45E BEEE EE -240 EEE20-

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 5
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// EME AB  EEME( 0E- E 5E/EE[ ME, E E-E  E. E E, EEEH E, D E@EE
//  EEE  EME100EEEREEEE  EE. EEE E0.25 C ,  0.8 EE. EEE E0.5 C 
// E EEREEEEE EEME E CMG E ABE
// AB E EME  E EE.bin A EE (  G),  10E/EE[ ME
// EE E AB IE E ME LH EME  E D E
// EE  E CMG ED D  EME100EEELH EEEEPMEEEESHELL_GER_20x82_AP (=1000)

Armor=0,335,		14,1152,	12,2880,	0,4608 // @A EB EEE E   PMEEB SHELL_RUS_20x99_HE  EEAB
Armor=500,298,		12,910,		10,2275,	0,3640
Armor=1000,263,	10,712,		8,1780,		0,2848
Armor=2000,206,	7,434,		6,1085,		0,1736

// EE E EEE  E EAB E EME ELH EE (37E DE E DED @ EE1936-1945)

DefaultStartSpeed=335	//E E AB EEE  EBEEE(EE,  42 350EE
MaxDistance=2000		//EEE EME E EE@E E
Mass=1.98				//EEEE
Mkr=0.8					// EE EEE E EGECx  EEQEM=1, EC EE M D C E
Mmax=2.5				// EE  E  EGGECx, E EEM=1, EC EE M D C E
Cx_0=0.45				// E ECEG EE(M <= Mkr), EC EE M D C E
Cx_max=0.4				// E ECEG EE(M = 1), EC EE M D C E
Cx_1=0.6				// E ECEG EE(M >= Mmax), EC EE M D C E
R=0.0225				// EE
LiveTime=10				// E@EE
TimeToDestroy=0			// E@EEEEEEG EEEGE(0 EE DEEBE)
TracertShowtime = 9.9	// G 
MaxRedirections = 0		//EEED EE EE

debug=false

//HitDummy="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_object.txt"
//HitWood="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_object.txt"
//HitWater="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_water.txt"
//HitGround="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_ground.txt"
//HitArmor="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_object.txt"
//HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_building.txt"
//HitPlane="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_object.txt"
//HitForest="LuaScripts/WorldObjects/Explosions/Shells/tnt150g_frag2kg_HE_expl_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,// D - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,// D EH - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,// CEE - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,// EE - SH - Shrapnel
//        SHELL_TYPE_HE = 6,// JHZE- HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,// CEE E - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)