Class_name = "CTurret"
object_name = "Turret_he111h16_2"

[COCKPIT_LIMITS]
x= -0.1, 0.3
y= -0.1, 0.11
z= -0.2, 0.2
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.1, 0.3
y= -0.1, 0.11
z= -0.2, 0.2
[END]

VisualImage=0,"graphics/planes/he111h16/he111h16-C2-low.mgm",true
VisualImage=1,"graphics/planes/he111h16/he111h16-C2.mgm",false
KeepNetworkImages=true

CollisionBody="graphics/planes/he111h16/he111h16-C2.col"

VisualRadius=5.0

mp_site=true

[attach=0]
	position = -0.68,-0.68,0.0
	object = "LuaScripts/WorldObjects/Bots/BotGunner_He111H16top_GER41.txt"
[end]

[attach=1]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretRiffle.txt"
[end]

[attach=2]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretCamera.txt"
[end]

TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.bin"

SoundScript="LuaScripts/Sound/Planes/he111h16_T2.cfg"

DropsArg=100
HumidityArg=101

SetCockpitArgs=true	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -3, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -3, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -3, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -3, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -3, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -3, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -3, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -3, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -3, 0404, 2, 08102, 0.0, "smooth_clamp", 0.2, "" //  - -
CockpitArg = -3, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "" //  -     
CockpitArg = -3, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -3, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   

CockpitArg = -3, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -3, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -3, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0001, 0, 9111, 0.0, "smooth_clamp", 1.0, "low_freq" //     

[TurretsPos=0]
	position = 0.0, 0.0, 0.0
	PosMoveArg = 21000
	SeatArg=22111

	ReloadDelay = 0.3
	BotRotaionValueZ = 0.0
	LegsParameter = 0.0
	BotMinFirstAngle  = -90
	BotMaxFirstAngle  = 90
	BotMinSecondAngle = -90
	BotMaxSecondAngle = 90
	FirstToSecondInterp = 0.0
	
	LockTurretCamera=false
	
	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = -48.0
		SectorAngleMax = 5.0
		DefaultPos = 0.498045

		AngularSpeed   = 120.0

		AnimationArgMin = 0.233333
		AnimationArgMax = 0.527778

		AnimationArgNum = 21007

		Point = 0,0,0
		Axis  = 0.0,0.0,1.0

		SoundNumber = 1

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[Joint=1]
		SectorAngleMin = -27.0
		SectorAngleMax = 27.0
		DefaultPos = 0.031008
		
		AngularSpeed = 120.0
		
		AnimationArgMin = 0.35
		AnimationArgMax = 0.65

		AnimationArgNum = 21006
		
		Point = 0,0,0
		Axis  = 0.0,1.0,0.0

		SoundNumber = 2
	[end]

	[GunAnimation=0]
		FireArg = 9113
	[end]

	FireLightArg=60220

	relativeBotStand = 0.0, 0.0, 0.0
	relativeBotSit = 0.0, 0.0, 0.0
	relativeBotDead = 0.0, 0.0, 0.0
	TransitionStandPower = 1
	TransitionDeadPower = 1

	BotAttachJointId = 0
	BotFirstAnimJointId = 0
	BotSecondAnimJointId  = 1

	SightPosition = 0.0, 0.5, 0.0

	defaultDirection = 1.0, 0.396, -0.509
	AimSector=-25, 25, -30, 25	//AI aim limits: left, right, down, up

	CamDisplacement = -0.4361, 0.08666, 0.14966
[end]


[TurretsGun=0]
	LinkedTurretPos = 0
//	Convex = "gun0"
	DGroup="MachineGun"
	DamageProp = 0.25

	Displacement = 0.64, -0.00421, 0.0
	GunsightPosition = -0.4361, 0.08666, 0.14966
	ParallaxDistance = 400.0

	GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"

	ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
 
	ReservedMagazinesArgIdx = 0			// not used
	FlashAnimationArgIdx = 9113
	TriggerPositionArgIdx = 9001
	RoundsInMagazineArgIdx = 9111
	AmmunitionMovingArgIdx = 9009
	HideAmmunitionArgIdx = 9012
	ReLoadingArgIdx = 0					// not used
	AzimuthDeviationArgIdx = 9006
	ElevationDeviationArgIdx = 9007
	FiringPinPositionArgIdx = 0			// not used
	DrawAnimationArgIdx = 0, 9004
	DrawAnimationArgIdx = 1, 9103

	Deviation = 0.5875, 1.762, 0.0, 0.01, 0.04, 0.16  //0.8333   , 3.3333   ,    .  705/
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 4

//	BushCoord = -0.177, 0.013, -0.004
//	BushSpeed = 1.0, -1.0, 0.0

//	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"

	SoundNumber = 1
[end]

[Ammunition0]
	GunAmmunition0=0
	GunAmmunition1=0
[end]
[GunAmmunition0]
	MaxRoundsInMagazine = 1000
	RoundsInMagazine = 1000
	MaxReservedMagazines = 0
	ReservedMagazines = 0
	MaxMisFiresInMagazine = 0
	AmountRoundsWithOneTracer = 2
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.txt"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
[end]

SightPos = 0.0, 0.2, 0.0
PositionChangeTime = 2.7
StandDuration = 1.0
SitDuration = 1.0
PreEjectDuration = 1.0

//   ,         
//SectorLimits = -180.0, -150.0, +35.0, +90.0

[Entrance]
	EntrancePos= 0.95, -2.48712, 0

	EntranceRot= 0,0,0
	JumpDir=0,-5,0
[end]

// Damage

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=2
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=2
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

Armor=0
LifeRate=500
LifeRateFrag=700 
Firing=0.0 

energyloss="",true,0.7,1000 //     , true -       -,       ,        
energyloss="gun002",true,5.0,20000 // 

[DGroup=MachineGun]
	IsCritical=false
	LifeK=20
	convex="gun002",5,600,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=5
		ArmorBack=15
		ArmorTop=5
		ArmorBottom=7
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=600
	RepairSpeed=0.0166667	// (1 )
	RepairSource=4
	InstantRepair=true
[end]

OpenCockpitArg=22101
canopyLockSoundMask=9 	// 0 bit - canopy unlock, start
						// 1 bit - canopy unlock, end
						// 2 bit - canopy lock, start
						// 3 bit - canopy lock, end
NoAimingWhenOpened=false

AttackDistance   = 1000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1000.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 1000.0		//AI max aim distance versus air target

AIStartAimErrModifier = 0.1		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.1		//Modifier for AI delay before start to aim to a new target at 1000m range

ReArmTime=15 //  60,     -2  2 
