Class_name = "CBatchExplosion"
object_name = "HE_810mm_2400kg_1923kg_ground"

//  /,   =1923,   2400,  820

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_1500-2000kg_ground.epl",false
VisualRadius=200
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Large.cfg"

GroundImage="graphics\Grounds\crater_150.mgm"

ExplosionPower=1.0			//   ,   FMOD
Animation=1					//   
LiveTime=20				//   
AnimationTime=20			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=175.0	//    ,   
TNT_equ=1923	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1676,837945,	0,1675889
ArmorFoug=9.4,-1,	5,4531,			0,837945
ArmorFoug=44.8,-1,					0,4531
ArmorFoug=89.1,-1,					0,2265

//  
ShrapnelQuantity=22780
FragmentMass=0.0084
//  : , ,  (,   )
ArmorShr=0.0,1418,	855,842,	684,2105,	0,3368
ArmorShr=16.0,1162,	426,421,	341,842,	0,2105
ArmorShr=85.0,467,	18,210,		14,421,		0,842
ArmorShr=175.0,190,				1,210,		0,421