Class_name = "CBatchExplosion"
object_name = "HE_660mm_1680kg_970kg_building"

//  /,   =970,   1780,  660

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_600-1000kg_object.epl",false
VisualRadius=200
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=1.0			//   ,   FMOD
Animation=1					//   
LiveTime=15					//   
AnimationTime=15			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=135.6	//    ,   
TNT_equ=970	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1076,538226,	0,1076451
ArmorFoug=7.5,-1,	4,4421,			0,538226
ArmorFoug=35.7,-1,					0,4421
ArmorFoug=70.9,-1,					0,2210

//  
ShrapnelQuantity=36391
FragmentMass=0.0078
//  : , ,  (,   )
ArmorShr=0.0,1209,	576,570,	460,1426,	0,2281
ArmorShr=11.9,993,	289,285,	231,570,	0,1426
ArmorShr=66.8,433,	16,192,		13,285,		0,570
ArmorShr=135.6,192,				1,192,		0,285