Class_name = "CBatchExplosion"
object_name = "HE_450mm_500kg_240kg_ground"

//  /,   =240,   500,  450

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-400kg_ground.epl",false
Visualradius=100
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

GroundImage="graphics\Grounds\crater_50.mgm"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=12					//   
AnimationTime=12			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=91.6	//    ,   
TNT_equ=240	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	441,220389,	0,440779
ArmorFoug=4.9,-1,	4,4124,		0,220389
ArmorFoug=22.5,-1,				0,4124
ArmorFoug=44.5,-1,				0,2062

//  
ShrapnelQuantity=22952
FragmentMass=0.0045
//  : , ,  (,   )
ArmorShr=0.0,1164,	277,307,	222,768,	0,1229
ArmorShr=9.1,971,	147,158,	118,307,	0,768
ArmorShr=45.7,451,	10,79,		8,158,		0,307
ArmorShr=91.6,210,				1,39,		0,79