Class_name = "CBatchExplosion"
object_name = "HE_370mm_250kg_130kg_building"

//  /,   =130,   250,  370

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_100-150kg_object.epl",false
VisualRadius=100
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=10					//   
AnimationTime=10			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=85.0	//    ,   
TNT_equ=130	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	300,149764,	0,299529
ArmorFoug=4.1,-1,	4,3957,		0,149764
ArmorFoug=18.4,-1,				0,3957
ArmorFoug=36.3,-1,				0,1978

//  
ShrapnelQuantity=16432
FragmentMass=0.0029
//  : , ,  (,   )
ArmorShr=0.0,1178,	183,203,	146,507,	0,811
ArmorShr=7.4,994,	101,101,	81,203,		0,507
ArmorShr=37.7,476,	8,50,		6,101,		0,203
ArmorShr=85.0,226,				1,25,		0,50