Class_name = "CBatchExplosion"
object_name = "HE_328mm_213kg_66kg_ground"

//  /,   =66,   213,  328

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_40-70kg_ground.epl",false
Visualradius=100
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

GroundImage="graphics\Grounds\crater_50.mgm"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7					//   
AnimationTime=9			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=73.2	//    ,   
TNT_equ=66	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	196,98178,	0,196355
ArmorFoug=3.3,-1,	4,3745,		0,98178
ArmorFoug=14.7,-1,				0,3745
ArmorFoug=28.9,-1,				0,1873

//  
ShrapnelQuantity=14863
FragmentMass=0.0040
//  : , ,  (,   )
ArmorShr=0.0,1147,	184,260,	147,651,	0,1042
ArmorShr=8.4,961,	99,130,		79,260,		0,651
ArmorShr=35.6,454,	7,65,		6,130,		0,260
ArmorShr=73.2,215,				1,33,		0,65