Class_name = "CBatchExplosion"
object_name = "HE_262mm_112kg_30kg_object"

//  /,   =30,   112,  262

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-30kg_object.epl",false
VisualRadius=24
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=6					//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=62.0	//    ,   
TNT_equ=30	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	121,60515,	0,121029
ArmorFoug=2.7,-1,	3,3460,		0,60515
ArmorFoug=11.4,-1,				0,3460
ArmorFoug=22.3,-1,				0,1730

//  
ShrapnelQuantity=10504
FragmentMass=0.0031
//  : , ,  (,   )
ArmorShr=0.0,1127,	128,198,	102,496,	0,793
ArmorShr=7.5,951,	70,99,		56,198,		0,496
ArmorShr=30.0,462,	6,49,		5,99,		0,198
ArmorShr=62.0,224,							0,49