Class_name = "CBatchExplosion"
object_name = "HE_210mm_41kg_10kg_ground"

//  /,   =9.5,   40.8,  210

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10kg_ground.epl"
visualradius=16

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

GroundImage="graphics\Grounds\crater_16.mgm"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=5.0				//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=30.0	//    ,   
TNT_equ=9.5	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	61,30347,	0,60694
ArmorFoug=2.0,-1,	3,2974,		0,30347
ArmorFoug=7.8,-1,				0,2974
ArmorFoug=15.2,-1,				0,1487

//  
ShrapnelQuantity=4933
FragmentMass=0.0025
//  : , ,  (,   )
ArmorShr=0.0,1092,	76,151,	60,378,	0,605
ArmorShr=6.5,940,	45,75,	36,151,	0,378
ArmorShr=15.0,493,	5,37,	4,75,	0,151
ArmorShr=30.0,253,					0,37