Class_name = "CBatchExplosion"
object_name = "HE_132mm_22kg_5kg_water"

//  /,   =4.9,   22,  132

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10kg_water.epl",false
visualradius=16

SoundScript="LuaScripts\Sound\explosions\HE\Water_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=5.0				//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=20.0	//    ,   
TNT_equ=4.9	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	41,20572,	0,41143
ArmorFoug=1.7,-1,	3,2664,		0,20572
ArmorFoug=6.3,-1,				0,2664
ArmorFoug=12.2,-1,				0,1332

//  
ShrapnelQuantity=4699
FragmentMass=0.0015
//  : , ,  (,   )
ArmorShr=0.0,1077,	48,84,	38,211,	0,338
ArmorShr=5.1,926,	28,42,	22,84,	0,211
ArmorShr=10,491,	3,21,	2,42,	0,84
ArmorShr=20.0,254,					0,21