Class_name = "CBatchExplosion"
object_name = "HE_082mm_3kg_560g_ground"

//  /,   =560,   2.52,  82

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_ground.epl",false
Visualradius=14
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Small.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=4				//   
AnimationTime=4			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=15.0	//    ,   
TNT_equ=0.56	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	12,5965,	0,11931
ArmorFoug=1.5,-1,	2,1610,		0,5965
ArmorFoug=3.5,-1,				0,805
ArmorFoug=7.0,-1,				0,400

//  
ShrapnelQuantity=802
FragmentMass=0.0010
//  : , ,  (,   )
ArmorShr=0.0,1077,	17,57,	14,142,	0,227
ArmorShr=3.5,990,	13,28,	10,57,	0,142
ArmorShr=7.0,694,	4,14,	3,28,	0,57
ArmorShr=15.0,448,			1,14,	0,28