Class_name = "CBatchBallistics"
object_name = "SHELL_GER_20x82_AP"

//20E EE EEEMG 151/20 EHZE-    GE EE

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammobacsmk.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.47
LenghtArg=20
LenghtArgMinValSpeed=400 // EE AB EEEEE0.0
LenghtArgMaxValSpeed=800 // EE AB EEEEE1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// EME AB  EEME( 0E- E 5E/EE[ ME, E E-E  E. E E, EEEH E, D E@EE
//  EEE  EME100EEEREEEE  EE. EEE E0.25 C ,  0.8 EE. EEE E0.5 C 
// E EEREEEEE EEME E CMG E ABE
// AB E EME  E EE.bin A EE (  G),  10E/EE[ ME
// EE E AB IE E ME LH EME  E D E
// EE  E CMG ED D  EME100EEELH EEEEPMEEEESHELL_GER_20x82_AP (=1000)

Armor=1,705,	35,301,	28,754,	0,1206
Armor=100,642,	31,250,	24,626,	0,1001
Armor=500,426,	17,110,	14,275,	0,440 // EEE PMEEE EB  LH EE 300E23E
Armor=2000,143,	4,12,	3,31,	0,50

// EE E EEE  E EAB E EME ELH EE (20E DE E DED @ EE1936-1945)

Gage=20					//EE
DefaultStartSpeed=705	//E E AB EEE  EBEEE(EE
MaxDistance=2000		//EEE EME E EE@E E
Mass=0.117				//EEEE
Mkr=0.75				// EE EEE E EGECx  EEQEM=1, EC EE M D C E
Mmax=2.0				// EE  E  EGGECx, E EEM=1, EC EE M D C E
Cx_0=0.37				// E ECEG EE(M <= Mkr), EC EE M D C E
Cx_max=0.7				// E ECEG EE(M = 1), EC EE M D C E
Cx_1=0.55				// E ECEG EE(M >= Mmax), EC EE M D C E
R=0.01					// EE
LiveTime=8				// E@EE(EE :  EE  MaxDistance E G  + 3.5E
TimeToDestroy=0			// E@EEEEEEG EEEGE E E D E@ EE D AE
TracertShowtime = 2.5	// G 
MaxRedirections = 3		//EEED EE EE
RedirectedLifeTime = 2.0	// EEEEBEE
DestroyOnExplosion=false	//EEE EE  EHZEEE (default =true) EE @E E Hit..Effect  Hit.., EE E@E EE  EE
							//EEE HE  "EEG" EEEG E E E EE QAMEE EEGEEE
BeamStopDistance = 0.10	//EEG, EFCBEEEEEEEBEEEG EEAEE"^", EE EE EE "E@E"
NetworkDecals=true		//true - EE EEGEEEE E EC@E  QK

debug=false

DefaultBulletSpeed = 705.0		//E E AB EEE  EEEEME(EME EED@ELH EE
BulletSpeed = "MG151-20", 705.0	//E AB EEE  EEEEME(EME EEMg 151/20
BulletSpeed = "MGFF", 585.0	//E AB EEE  EEEEME(EME EEMg FF
BulletSpeed = "Becker", 490.0	//E AB EEE  EEEEME(EME EEBecker

// @ EE, CBatchExplosion E E@EEECEE E EEH
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_wood.txt",1,1,0.046
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_armour.txt",1,2,0.061,1,3,0.061
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_armour.txt",1,0,0.061

// EEEG EEE EE  EEEMEEE ECEE E (,TRUE - D D E D EE
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE

// EEEG  EEEMEEE ECEE E
HitDummyEffect=""
//HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap20-25mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,// D - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,// D EH - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,// CEE - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,// EE - SH - Shrapnel
//        SHELL_TYPE_HE = 6,// JHZE- HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,// CEE E - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 츁E