Class_name = "CBatchBallistics"
object_name = "BULLET_GER_7-92x57_AP"

//7.92    MG-17  MG-81Z 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoYmgSmk.mgm",false
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor1=0,855,		12,262,	10,654,	0,1046
Armor2=100,800,		11,229,	9,572,	0,915
Armor3=500,603,		7,130,	6,325,	0,520 //          300-9
Armor4=1500,300,	3,32,	2,81,	0,129

//              (7.9  ,    1936-1945)

Gage=7.92				//
DefaultStartSpeed=855	//        ()
MaxDistance=1500		// ,    
Mass=0.0115				// 
Mkr=0.95				//  ,     Cx   M=1,        
Mmax=2.3				//  ,     Cx,   M=1,        
Cx_0=0.13				// -   (M <= Mkr),        
Cx_max=0.335			// -   (M = 1),        
Cx_1=0.25				// -   (M >= Mmax),        
R=0.00396				// 
LiveTime=5.5			//   (4  1000, 7  1500)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.28	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

DefaultBulletSpeed = 855.0		//       ()   
BulletSpeed = "MG17", 855.0		//      ()  MG-17
BulletSpeed = "MG81", 790.0		//      ()  MG-81Z
BulletSpeed = "MG15", 755.0		//      ()  MG-15
BulletSpeed = "LMG 08/15", 825.0
BulletSpeed = "Parabellum LMG 14", 825.0

HitDummyEffect=""
HitWood="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_building.txt"
HitPlane="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)