Class_name = "CBatchBallistics"
object_name = "BULLET_ENG_7-7x56_AP"

//7.62    Browning 0.303 in. Mark II

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRmg.mgm",false
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,740,	13,33,	10,82,	0,131
Armor=100,671,	11,27,	9,67,	0,107 //       BULLET_USA_7-62x63_AP    100-11
Armor=500,443,	6,12,	5,29,	0,47
Armor=1500,242,	3,3,	2,9,	0,14

//              (  . )

Gage=11.53				//
DefaultStartSpeed=740	//        ()
MaxDistance=1500		// ,    
Mass=0.0115				// 
Mkr=0.99				//  ,     Cx   M=1,        
Mmax=2.2				//  ,     Cx,   M=1,        
Cx_0=0.18				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.38				// -   (M >= Mmax),        
R=0.003845				// 
LiveTime=5				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.28	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

DefaultBulletSpeed = 740.0			//       ()   
BulletSpeed = "Browning.303", 740.0	//      ()   
BulletSpeed = "Vickers MK1", 745.0
BulletSpeed = "Vickers MK1 boosted", 745.0
BulletSpeed = "Lewis", 745.0
BulletSpeed = "Lewis inverted", 745.0

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 8
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 