Class_name = "CBatchBallistics"
object_name = "BULLET_USA_12-7x99_AP"

//12.7    Browning .50 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRmg.mgm",false
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,840,	22,153,	18,383,	0,613
Armor=100,789,	20,135,	16,338,	0,541
Armor=500,612,	14,81,	11,204,	0,326 //          375-16
Armor=2000,268,	4,16,	3,39,	0,62

//              (  . )

Gage=19.05				//
DefaultStartSpeed=840	//        ()
MaxDistance=2000		// ,    
Mass=0.0419				// 
Mkr=0.97				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.16				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.32				// -   (M >= Mmax),        
R=0.006475				// 
LiveTime=5.0			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 3.63	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_wood.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 8
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 