Class_name = "CVehicleTurretAI"
object_name = "VehicleTurretInputController0"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 0.0
LandPriority  = 1.0
MaxSearchTime = 30.0
GroundAttackTime = 50.0
RealPhysicBulletWeapon = false
HasFuse = false

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 300.0

StopVehicleWhenPointing = true
PointingWhenRecharge = false
CanFreeSearchTargets = false

ArtilleryFire = true

MaxVehicleSpeedToAttack = 0.4

//Priority for Targeting
//                     HI MEDIUM LOW

AirTargetMaxError  =   10.0f, 15.0f, 20.0f
MaxAirTargetDisp   =   4.0f

LandTargetMaxError =   20.0f, 40.0f, 80.0f
MaxLandTargetDisp  =   1.25f

targetingDistance = 4000.0f

SearchErrorTime = 15.0f

// Max Error - max error distance in metres
// on distance 1000

StartAimErr = 0.06, 0.12, 0.24	//Initial bracketing aim error (reduced twice with each shot)
KvSide = 0.5	//Modifier for side bracketing

TargetRecognitionDelay = 15.0, 30.0, 60.0	//Delay before start to aim to a new target at 1000m range