Class_name = "CBatchBallistics"
object_name = "BULLET_PISTOL"

//////	PhysicsBody properties
//VisualImage=0,"graphics/ammo/ammo.mgm",0
//visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

Armor=1,450,		2,80,	0,160
Armor=200,100,		1,50,	0,100

DefaultStartSpeed=250
MaxDistance=2000
Mass=0.015
Mkr=0.73
Mmax=1.7
Cx_0=0.194
Cx_max=0.375
Cx_1=0.313
R=0.0058
TimeToDestroy=0

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"