Class_name = "CBatchExplosion"
object_name = "Explosion"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\explSurfTech.epl",false
VisualRadius=24
ImageAttr=24		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Vehicles\Vehicle_Expl_Med.cfg"

ExplosionPower=0.4
Animation=1
LiveTime=12.08
AnimationTime=12.08
Ranges=1, 0.01, 1.0, 0.0

//NoExplosionDamageOccured