Class_name = "CBatchTrashAnimated"
object_name = "Explosion"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\vehiclenofire.epl",false
VisualRadius=12
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Vehicles\Vehicle_Expl_Med.cfg"
ExplosionPower=0.4
Animation=60101
LiveTime=3.12
AnimationTime=3.12
Ranges=1, 0.01, 1.0, 0.0
Drag = 0.2

//NoExplosionDamageOccured