Class_name = "CBatchBallistics"
object_name = "FlareWhite"

//////	PhysicsBody properties
VisualImage=0,"graphics/effects/arm/alarmRocketW.mgm",0
visualradius=10
SoundScript=""
ImageAttr=5	//IA_NOINTERPOLATION | IA_NOCLIP

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true
CalcWind=true

// Таблица не заполнена
Armor=1,100,	1,250
Armor=100,5,	1,100

DefaultStartSpeed=100
MaxDistance=1000
Mass=0.050
MassDegradation=0.3
MassAnimation=64153
Mkr=0.73
Mmax=1.7
Cx_0=0.4
Cx_max=0.4
Cx_1=0.4
R=0.01
LiveTime=18
TimeToDestroy=0
MaxRedirections = 2		//максимальное кол-во рикошетов

ChDirMinPeriod=0.1
ChFreq=30
ChAmplitude=0.1

/////////////