// disabled by TomcatQW => no info of what it does !
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D MaskPointSampler;
//   float4 g_vExclusionMask;
//   sampler2D mySampler;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   g_vExclusionMask c0       1
//   mySampler        s0       1
//   MaskPointSampler s1       1
//
//
// Default values:
//
//   g_vExclusionMask
//     c0   = { 1, 1, 1, 1 };
//

    ps_3_0
    def c1, 0.5, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.zw
    dcl_texcoord2 v2.xy
    dcl_2d s0
    dcl_2d s1
    texld r0, v2, s1
    mul r0.xy, r0.yzzw, c0.yzzw
    max r1.x, r0.x, r0.y
    if_lt c1.x, r1.x
      mov r0.x, c1.y
    else
      texld r1, v0, s0
      mul r1.x, r1.w, v1.z
      mul r0.x, r1.x, c1.x
    endif
    mov r0.yzw, c1.xxxy
    mov oC0, r0.yzwx
    mov oC1.x, v1.w
    mov oC1.yzw, c1.y
// desactivate oC0 regarding value of c221.z (const3)
mov r5.z, c221.z
if_ne r5.z, c1.z
mov oC0.xyzw, c1.zzzz
endif	
// approximately 16 instruction slots used (2 texture, 14 arithmetic)
