// disabled by TomcatQW => no info of what it does !
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D MaskSampler;
//   sampler2D mySampler;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mySampler    s0       1
//   MaskSampler  s1       1
//

    ps_3_0
    def c0, 0.5, -0.5, 0, 1
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.zw
    dcl_texcoord2 v2.xy
    dcl_2d s0
    dcl_2d s1
    texld r0, v2, s1
    add r0.x, -r0.y, c0.x
    add r0.y, r0.z, c0.y
    cmp r0.y, r0.y, c0.z, c0.w
    cmp r0.x, r0.x, c0.z, r0.y
    if_ne r0.x, -r0.x
      texld r0, v0, s0
      mul r0.x, r0.w, v1.z
      mul r0.x, r0.x, c0.x
    else
      mov r0.x, c0.z
    endif
    mov r0.yzw, c0.xxxz
    mov oC0, r0.yzwx
    mov oC1.x, v1.w
    mov oC1.yzw, c0.z
	
// desactivate oC0 regarding value of c221.z (const3)
mov r5.z, c221.z
if_ne r5.z, c0.z
mov oC0.xyzw, c0.zzzz
endif	
// approximately 18 instruction slots used (2 texture, 16 arithmetic)
 